Players are free to work together with their fellow crewmates to complete tasks and keep the station running smoothly, or they can choose to cause chaos and disrupt the work of others. Each role has unique responsibilities, equipment, and abilities that are crucial to the smooth functioning of the station. At the beginning of each round, players choose or are assigned a specific role on the station, such as a medical doctor, engineer, security officer, chef, or scientist. One of the defining features of Space Station 13 is its emphasis on player roles. The game is known for its complexity and depth, with a wide variety of gameplay mechanics, character roles, and emergent gameplay possibilities. Space Station 13 is a popular multiplayer game that takes place in a sci-fi setting, usually on a space station or spacecraft, but can also take place on exoplanets or other locations depending on the game server. The core game is defined by its emphasis on player roles: at the start of every round, players choose or are given various roles and attempt to either help or hinder others' progress. The game is set on a futuristic space station however, location can differ depending on the game server, including spacecraft and exoplanets. Space Station 13, often shortened to SS13, is a top-down tile based action role-playing multiplayer video game running on the freeware BYOND game engine, originally released in 2003. For more guidance, see Wikipedia:Translation.You should also add the template to the talk page.A model attribution edit summary is Content in this edit is translated from the existing Russian Wikipedia article at ] see its history for attribution. You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation.If possible, verify the text with references provided in the foreign-language article. Do not translate text that appears unreliable or low-quality.Consider adding a topic to this template: there are already 2,752 articles in the main category, and specifying |topic= will aid in categorization.Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.For this you host a private game and populate your preferred sub with bots - You can also try different subs, which helps you decide if you'd like to swap them mid campaign, or even change the sub with the submarine editor. If you'd like to play campaign seriously, I recommend you play Mission mode for a bit and try out all the missions - Campaign will basically be strings of these and have many variations so you won't really be spoiling yourself, but you'll also spare yourself some frustration. not having to take the fight at all with decoys! You'd wish instead for single shot damage like Railgun with special ammo, or better yet. The thing about the game is that resources and time are costly, by the time you killed one big bad with a Coilgun you'd have taken such resource exhaustion you'd basically have soft locked your run. In (strict) theory the stock Dugong which has 2 coilguns could still beat the biggest and meanest enemy in the game, assuming it has the resources and time. The stock Coilgun is a jack-of-all-trades. They serve different purposes changing out ammunition type is equivalent to changing the weapon potential altogether which applies to all points in the game. Long story short, the guns are generally not straight upgrades hence your confusion. There's a wiki on the core mechanics already it's very neatly maintained: I was making a guide on combat, but since this game is actually not out yet I refrained from publishing it because it would give me maintenance hell.
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